But even if you play the sound through speakers, you will hear a significant difference from classic panning.Īs spatial hearing is a psychoacoustic effect that everybody perceives in a slightly different way, Quasar offers several transfer functions for different ear types to choose from. The module works best with headphones, as the algorithm basically mimics the shape of the head and the pinnae, which are responsible for our directional hearing. Quasar also features some factory presets as a starting point and to show off the module's capabilities. That way, scenes can be recalled at any time. That way, the bass stays centered and mono-compatibility is preserved.Īs soon as a three-dimensional virtual scene has been created, it can be saved to the module's preset list. For example, you can route the low frequencies to the center position and have the higher frequencies distributed to the outer positions Quasar 1 and Quasar 2. The center position takes the input signal and distributes it equally to the left and right ears without further processing. However, in addition to Quasar 1 or Quasar 2, you can also route the audio to the center position. While not being a reverberation module in the first place, Quasar's reverb can improve distance estimation, but also be used to create impressing ambient stereo soundscapes.Īll inputs also have digital high and low pass filters, so you can decide which frequency bands go to which position. Quasar can add some reverb to the signal. LFOs can also be triggered and reset by external CVs. There are a variety of standard and advanced waveforms that can be routed to the position coordinates. Internal LFOs can be used to add dynamic movement and to create spectacular three-dimensional scenes. In fact, each CV can have up to four different targets, which enables a very flexible design of auditory 3D-scenes. Quasar features two CV inputs which can be flexibly routed to any target inside the module. Likewise, a center position is available as a routing destination that leaves the signal without sonic processing to create a dry/wet mix. For example, you can have sounds orbiting around you, coming from above or below, front or back, and moving toward or away from you. The coordinates of the positions can be set manually or be modulated by internal LFOs or external CVs. The audio signals at input 1 and input 2 can be flexibly routed to either or both positions via an internal matrix mixer. Room reverb can be added as a further aid to distance perception. Two positions named Quasar 1 and Quasar 2 are available, which you can virtually place and move at any angle, height and distance around your head. Quasar creates a 3D sound image by binaural audio processing. Potentiometers for volume control of the three positions Quasar 1, Quasar 2 and Center.User presets can be flexibly created and recalled.Flat menu structure, no deep dives neccessary.OLED display for navigation and to show which parameter the encoders are currently controlling.Two large endless encoders with aluminum knobs, RGB LED rings for setting and displaying parameters.Different 3D transfer functions to choose from.External CVs can be flexibly routed to all parameters, multiple destinations per CV, individual intensity.Room reverb can be applied for better localization.
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